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      Millions

      Building Interactive Live Streaming Apps for Millions of Viewers


      How to Join

      This Tech Talk is free and open to everyone. Register below to get a link to join the live stream or receive the video recording after it airs.

      DateTimeRSVP
      February 15, 202211:00 a.m.–12:00 p.m. ET / 4:00–5:00 p.m. GMT

      About the Talk

      Today’s CDNs aren’t optimized for real-time, scalable, multi-way live streaming. See how an XDN (Experience Delivery Network) helps deliver seamless interactive experiences for massive audiences by managing signal acquisition/ingest, latency, interactivity, and scaling in the cloud.

      What You’ll Learn

      • When to use cloud services, edge compute, and traditional CDNs
      • Protocols that reduce live streaming latency
      • Monitoring strategies that deliver seamless viewer experience* Avoiding vendor lock-in by controlling your stack
      • Avoiding vendor lock-in by controlling your stack

      This Talk Is Designed For

      • Software developers
      • Anyone that wants to build applications that offer live, interactive streaming
      • Broadcasters and businesses that use OTT (over-the-top communications)

      Prerequisites

      Basic knowledge of how streaming is applied to cloud-based distribution and delivery to end users

      Resources

      Introducing XDN
      (Experience Delivery Network)

      About the Presenters

      Chris Allen, CEO, Red5 Pro
      Mark Pace, CTO, Red5 Pro
      Monica Dunphy, Developer Evangelist, Red5 Pro

      Moderated by
      Darian Wilkin, Senior Solutions Engineer, DigitalOcean

      Need help with large deployments, migration planning, or a proof of concept? Fill out this form and we’ll be in touch!



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      INAP Customer Story: See How Hi-Rez Studios Provides Seamless Online Gaming Experiences to Millions Worldwide


      To the eSports and online gaming community, Hi-Rez Studios needs no introduction. The company’s massively popular titles—which include the multiplayer online battle arena (MOBA) game SMITE and objective-based team first-person shooter Paladins—have been played by more than 70 million people worldwide, putting the company at the forefront of the free-to-play, games-as-a-service industry.

      Since 2008, Hi-Rez has powered its games via INAP Bare Metal, custom managed hosting and the patented, latency-busting network optimization technology: Performance IP®. Today, 100 percent of Hi-Rez’s ever-increasing gaming traffic is routed through INAP data centers.

      “In online games, lag kills,” said Todd Harris, Chief Operating Officer at Hi-Rez. “To deliver the best experience, we have to make sure that gamers are able to play on the best network while using the most efficient route. INAP delivers all of that.”

      Our latest customer story with Hi-Rez, debuting this week at Game Developers Conference 2019, frames the partnership through the lens of a multiplayer match interface—from the party select and weapon loadout menus through the stage results and achievements.

      Read “Titans of Performance” below and download or share the eBook via Slideshare.













      Interested in learning more about INAP Bare Metal?

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      Ryan Hunt
      • Sr. Communications Manager


      Ryan Hunt is Senior Communications Manager. READ MORE



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